![]() ![]() This works by creating a save-state on both versions of the game after every frame of gameplay, comparing their state and proving that the reimplementation works. It also offers one of the craziest features I have seen in a long time the game can run the original machine code alongside the reverse-engineered C implementation. ![]() ![]() Breaking from the LakeSNES dependency, which allows for compatibility on modern operating systems, would allow the code to be built for retro hardware. In its current state, the game requires the PPU and DSP libraries from LakeSNES, a fast SNES emulator with a number of speed optimizations that make the game run faster and smoother than ever before. This version is also content complete, with all the same levels, enemies, and puzzles that fans of the original game will remember. ![]() This reimplementation of Link to the Past is written in C and contains an astonishing 80,000 lines of code. This week Neowin called it "one of the most beloved video games of all time," reporting that it's now been reverse-engineered by a GitHub user named Snesrev, "opening up the possibility of Link to the Past on other platforms, like Sega's 32X or the Sony Playstation." More than 30 years ago Nintendo released the third game in its Legend of Zelda series - appropriately titled, " A Link to the Past." ![]()
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